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Sonic 3 Remastered Prototype Download

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  1. Sonic 1 Remastered Download
  2. Sonic 1 Remastered

Since at least late 2011, Sega has been teaming up with developers Christian “Taxman' Whitehead and Simon “Stealth' Thomley to bring three classic Sonic The Hedgehog games to the mobile platform. Sonic CD in December 2011, Sonic The Hedgehog in May of 2013, and Sonic The Hedgehog 2 in December of that same year. These games were lovingly recreated from the ground up for mobile platforms, and all contained new features and enhancements that weren’t present in the decades-old originals. Even better, the remastered versions of Sonic 1 & 2 came as free updates to the bare-bones emulated versions of each game which Sega had been selling on iOS for several years. Each Sonic remake on iOS is a masterpiece, and they all seemed to be quite successful, which meant that a similar remake of the final game in the original Sonic trilogy, Sonic 3 & Knuckles, seemed inevitable. Unfortunately, that’s not the case.We’ve recounted the story of the Sonic iOS remakes many times before, but I’m going to briefly do it again here for maximum context. If you’ve heard this before, feel free to skip to the section below, but for me this is a story that I never get tired of hearing.

As mentioned, Sonic 1 & 2 had been available on iOS prior to all the remastering business, but those ports were far from stellar. Sega had thrown together a very basic Genesis emulator for iOS which basically just ran the original game’s ROM with some barely-usable virtual buttons slapped on top. The experience was not great.In July of 2009, long-time Sonic fanatic and coder Christian Whitehead of a proof-of-concept iPhone version of Sonic CD which he had built using his own custom engine, called the Retro Engine.

Being rebuilt from scratch for iOS meant that this version’s performance was far better than the shoddy emulated version of Sonic that was already available, and the virtual controls were not only useable but worked incredibly well thanks to the fact that they were custom-built for touchscreens. Whitehead’s iOS version of Sonic CD was totally unofficial, but the day prior to it being unveiled Sega had asking what they’d like to see the company bring to the App Store next. This prompted Whitehead to go public with his project in hopes of getting a groundswell of support and Sega’s blessing to finish the project in an official capacity. It took a couple of years, but in a shocking move of awesomeness Sega actually did agree to release Whitehead’s Sonic CD port officially, in August of 2011.

As mentioned, Sonic CD released in December of that year,. The success and critical acclaim for Sonic CD prompted Sega to commission two more Sonic remakes from Whitehead for iOS, this time with the help of fellow Sonic fan and developer Simon Thomley. The results of the remakes of both Sonic 1 and Sonic 2 were, and in some cases even more so than Sonic CD.For example, Sonic 1 contained, some that were found in the original Genesis release and some that were new. Sonic 2 had similar hidden goodies, but its standout new feature was the, which was a level that was supposed to be included in the Genesis version of Sonic 2 but was scrapped just before release. The level was legendary among Sonic fans, and portions of it had been available in various forms online for years. As you probably know, Sonic The Hedgehog 3 was originally released on the Genesis in an incomplete form. Maybe incomplete isn’t the right word.

Sonic 3 was a complete game, but many of its planned features and content weren’t done in time for release, so about 8 months later Sonic & Knuckles was released. In a bit of glorious 16-bit era gimmickry, Sonic & Knuckles came in the form of a unique connectible cartridge that plugged directly into the Genesis with the Sonic 3 cartridge piggybacking on top. Sega dubbed this “Lock-On Technology.' Both Sonic The Hedgehog 3 and Sonic & Knuckles were complete standalone experiences, but when connected to each other, a ton of new features became available and the game becomes known as Sonic 3 & Knuckles, the completed version of what the full game was originally intended to be.There’s a lot of fun things a remastered digital version of Sonic 3 & Knuckles could do with the whole Lock-On thing, and Stealth notes in his blog post that him and Taxman have plenty of ideas. It also means that rebuilding Sonic 3 & Knuckles would be an even bigger undertaking that both Sonic 1 & 2 combined.

It’s essentially twice as many levels, and Sonic 3 used a lot of different techniques in terms of programming compared to the first two Sonic games. Stealth’s blog post gets a bit technical at times, but he lays out many of the reasons that a Sonic 3 port will be more difficult than previous remakes. The thing is though, I’m absolutely confident in the duo’s ability to get it done, and not just get it done but do it at the highest level of quality. The blog post makes that clear in Stealth’s explanation of how they’ve solved some of the problem’s they’ve run into thus far, and how above and beyond they’ll go to ensure things work just as they should.

Like previous Sonic remakes, there’s also potential for some totally new stuff, like this new version of the Blue Spheres bonus level that Stealth dreamt up. No doubt, a Stealth and Taxman (Stealthtax?) version of Sonic 3 & Knuckles would be absolutely top-notch, but at this point in time Sega’s not on board, and that’s heartbreaking. So what can we do? Let’s bug Sega. Let’s bug Sega a lot about this. Tweet and let them know this is something you want, and something you’re willing to pay for.

Go to and shoot them an email, telling them you want some Sonic 3 love. Well maybe don’t say it like that, because that sounds weird.

But get the message across that there’s an audience that wants a StealthTax version of Sonic 3 & Knuckles.I’m not sure what’s going on with Sega lately and why they haven’t already signed off on this, but this is an eerily similar situation to the one Taxman was in with Sonic CD back in 2009. And as that situation showed, Sega can be open to fan demand and giving the green light to a project like this. We need to get this grassroots movement going again or risk being left hanging without the final classic Sonic game getting its much-deserved remastering treatment. Share this post on social media, leave your comments of support below, tell friends and family and anyone who will listen to do the same. I’m desperately hoping and praying that Sega will hear us loud and clear, and that a remastered iOS version of Sonic 3 & Knuckles will become a reality and a part of my life sometime in the future.Seriously, Sega, I’m begging you.Thanks to reader Paul for emailing this tip!.

. WW: August 29, 2017.: August 30, 2017Mode(s),Sonic Mania is a 2017 published by for,. Produced in commemoration of the series' 25th anniversary, Sonic Mania homages the original Sonic games, featuring speedy gameplay. It takes place over twelve, including eight redesigned stages from past games. The story follows and his companions and as they venture to defeat their nemesis and his robotic henchmen, the Hard-Boiled Heavies.The development team was composed of members known for their work in the Sonic and community. Development began after lead developer, who was previously contracted by Sega to develop enhanced mobile ports of Genesis Sonic games, presented a playable prototype to producer.

Art, level design, audio, and additional programming was provided by independent studios PagodaWest Games and Headcannon. The team used Whitehead's and aimed for a graphical quality between Genesis and games.Sonic Mania was released worldwide in August 2017. Many reviewers saw it as a return to form for the Sonic series following a number of poorly received games released after the 1990s; its presentation, level design, music, and faithfulness to the early Sonic games were praised, but its lack of originality was criticized. Several described it as one of the best Sonic games and one of the best games of 2017. Within a year, it had sold over one million copies worldwide across all platforms. Sonic Mania Plus, an enhanced version with additional content, was released in July 2018.

Gameplay screenshot showing Sonic in Studiopolis Zone, the first of the four original levels in Sonic Mania.Sonic Mania is a similar to the early games released for the. Players select one of three playable characters, each with their own unique abilities: can perform a 'drop dash' which sends him rolling in a dash after a jump, can fly and swim, and can glide and climb walls. As with (1992), players can play as Sonic and Tails simultaneously, or a second player can control Tails independently. Unlockable options include Sonic's abilities from (1993) and (1994) in place of the drop dash and '& Knuckles' mode, which allows simultaneous control of any character and Knuckles, including himself.Sonic Mania takes place over twelve, called zones; the game features eight 'remixed' zones, such as from the original, alongside four original zones.

Remixed stages consist of both new elements and recycled gimmicks and ideas from other past Sonic games. Each zone is divided into two acts, in which the player must guide their character past various enemies and obstacles to reach the end. At the end of each act, the player takes part in a against or one of his robots, including the Hard-Boiled Heavies, elite henchmen based on the enemies from (1994). The player collects golden rings, which serve as a form of; players survive hits as long as they have at least one ring, but, if hit, their rings scatter and disappear after a short time. Television monitors containing rings, elemental shields, or such as and faster running speed are scattered throughout each level.

Like Sonic 3 & Knuckles, the story is told via short in-game cutscenes between levels.Giant rings hidden in each act, a feature of the original games, lead to pseudo-3D special stages similar to those in Sonic CD, and act as the special stages where players can attempt to collect a. Mania 's version of these stages involve players attempting to pursue and catch a carrying an Emerald around a course; each of the seven Emeralds features its own course that has differences in layout and difficulty. To catch the UFO, players can collect spheres that increase their speed, which makes it easier to catch it, but requires players to exercise greater control of their character at higher speeds. At the same time, players must collect rings to replenish a ring counter that slowly decreases during the stage, though each course has a finite number of rings available; the counter also decreases rapidly if the player fails to dodge one of the stage's obstacles. All of these stages end when the player either catches the UFO, runs out of rings, or falls off of the course.

If the player manages to collect all seven Chaos Emeralds during a playthrough of the game, they gain the ability to use their character's, along with unlocking the game's true ending.In a mode, players must complete levels as quickly as possible, with the best times included on an online; players can instantly reload a level to try again at any time. A split-screen competitive multiplayer mode allows two players to race to the end of a level, similar to those of Sonic 2. Players can also unlock 'Mean Bean', a two-player based on the 1993 spin-off.

Plot Following the events of Sonic 3 & Knuckles, Sonic and Tails receive a powerful energy reading from Angel Island and board their, the Tornado, to investigate. However, Doctor Eggman sends an elite group of EggRobos to reach the signal before Sonic and Tails. The EggRobos excavate the source of the signal, a magical gemstone called the Phantom Ruby, just as Sonic and Tails arrive. The EggRobos gain new powers from the ruby, becoming the Hard Boiled Heavies, and send Sonic, Tails, and the island's guardian, Knuckles, through places they have previously visited where they pursue Eggman to prevent him from using the ruby's power for evil, clashing with him and the Heavies along the way.Sonic and his allies discover that Eggman has used the Phantom Ruby's power to retake control of Little Planet from Sonic CD. They board Eggman's robotic fortress, defeat him and the Heavies, and escape just as it explodes. If all seven Chaos Emeralds are collected while playing as Sonic, the Phantom Ruby transports Sonic and Eggman to another dimension. There, the Hard Boiled Heavies' leader, the Heavy King, betrays Eggman and takes the ruby, imbuing himself with power; Eggman attacks the Heavy to try to reclaim it.

Sonic uses the Chaos Emeralds to become Super Sonic and fights Eggman and the Heavy to keep the ruby out of the possession of both. After the battle, the Phantom Ruby reacts with the Chaos Emeralds, negating Sonic's super state and creating a wormhole that engulfs itself and Sonic as Little Planet vanishes.Development. Sonic 2 's unfinished stage Dust Hill Zone (top) served as inspiration for Sonic Mania 's Mirage Saloon Zone (bottom).Development of Sonic Mania began in 2015, led by Australian programmer.

Whitehead was a prominent member of the, and had previously been contracted by to develop remastered ports of Sonic the Hedgehog, Sonic 2, and Sonic CD for mobile phones. After developing the game for a few months, Whitehead presented a prototype, which he called Sonic Discovery, to series producer. Iizuka was receptive, and suggested that it should include old levels from the early Sonic games it was inspired by, 'remixed' in a way that felt new.

He also gave it the of Sonic Mania, which stuck after no one suggested a better one. The title referenced the development team's 'maniacal' fandom for the series; Iizuka described the project as being made 'by the mania, for the mania', and as a 'passion product' driven by the fans' love for the early Sonic games.Sonic Mania was produced in commemoration of the series' 25th anniversary. It was developed using Whitehead's, a tailored for creating two-dimensional games, which he also used for the enhanced ports of Sonic the Hedgehog, Sonic 2, and Sonic CD. The team also included programmer Simon 'Stealth' Thomley of the independent studio Headcannon, who assisted Whitehead with those projects and on various Sonic and, as well as level designer Jared Kasl and art director Tom Fry of PagodaWest Games, who had previously independently collaborated on an unofficial high-definition remaster of Sonic 2. Helped develop the Nintendo Switch port.

Iizuka and the rest of provided guidance and made sure the team did not 'go off the rails into something that doesn't feel like Sonic'. Iizuka described the visuals as a cross between the graphical capabilities of the Sega Genesis and, comprising mostly with some.The developers modeled the gameplay on Sonic 3, with each zone consisting of two acts and boss fights at the end of each. For returning stages, the designers made the first act feel familiar, and introduced new elements in the second act.

The team cited Sonic CD and Sonic 3 as major influences on the level design for their 'big, wide open' and 'streamlined' designs, respectively. According to Thomley, the team typically decided what elements to include in the returning stages prior to designing them, but sometimes came up with new ideas or changed them based on how the development progressed. The first original level designed was the Hollywood-themed Studiopolis Zone. The desert-themed Mirage Saloon Zone was inspired by the unfinished Sonic 2 level Dust Hill and the region of the United States. The special stages were inspired by more recent games such as (2005) and (2010).

The team felt proud of their recreation of classic Sonic gameplay.The game features animated opening and ending sequences led by, one of the artists of the. It also features an optional graphical filter, and supports the enhanced features of both the and, outputting at a native.

The soundtrack was composed by of PagodaWest Games, consisting of rearranged pieces from previous Sonic games alongside new material. Lopes was chosen due to his popularity on for producing arrangements of various Sonic tracks, and for his work on the project. Lopes initially wanted his score to resemble the Sonic CD soundtrack, trying to imagine what a sequel to it might have sounded like.

As development progressed, he took inspiration from other older Sonic and Sega games, such as (1989) and the games, and from 1990s popular music, such as the work of. The opening theme, 'Friends', was composed by the electronic music group Hyper Potions. Release Sonic Mania was announced alongside at the twenty-fifth anniversary Sonic event at the (SDCC) convention in July 2016. The game was also featured at (SXSW), the (E3), and SDCC in 2017; at SDCC 2017, attendees received a promotional for the game.

The game was announced for the second quarter of 2017, but Sega announced at SXSW that it had been delayed to allow for more development.Sonic Mania was released digitally for the, and in North America and Europe on August 15, 2017, and in Japan the following day. Four days before release, Sega delayed the version for another two weeks for further optimization, releasing it on August 29 as a download on. As compensation, those who had pre-ordered the game received a copy of the original Sonic the Hedgehog on Steam.In addition to the standard release, a Sega Genesis-themed collector's edition was also released, containing a 12-inch (30 cm) Sonic statue atop a model Genesis, a cast with a golden ring, and a metallic collector's card with a download code for the game.

To promote the collector's edition, Sega released a retro-styled featuring former series art director and social media manager Aaron Webber, based on an American television commercial for Sonic 2. The music label Data Discs published a featuring the game's original music in late 2017. An expanded soundtrack was released on digital music distribution platforms on January 17, 2018.A five-part animated short mini-series, Sonic Mania Adventures, was released on the Sonic the Hedgehog channel between March and July 2018, promoting the release of Sonic Mania Plus. The series depicts Sonic's return to his world following the events of Sonic Forces, teaming up with his friends to prevent Eggman and Metal Sonic from collecting the Chaos Emeralds and Master Emerald.

A holiday-themed bonus episode was released in December 2018. The shorts were written and directed by Hesse, with animation production by Neko Productions, and music written by Lopes. Sonic Mania Plus An expanded version of the game, Sonic Mania Plus, was released at retail and as for the original version on July 17, 2018. It adds playable characters and Ray the Flying Squirrel from the 1993, each with unique abilities: Mighty can slam the ground and is immune to spikes when in ball form, while Ray can glide without losing altitude. Plus also adds an 'Encore Mode' with remixed levels and a reworked lives mechanic, a pinball bonus stage, and a four-player competition mode. Additionally, an update released alongside Sonic Mania Plus adds more cutscenes and a reworked Metal Sonic battle based on his appearance in (1995).

The physical version was released with a 32-page art book and a reversible cover in the style of Genesis or Mega Drive boxart covers, depending on the region. A soundtrack CD was included with the Japanese physical release.In an interview with, Iizuka explained that Sonic Mania was not intended to have a physical release; Sega staff requested one, but a retail version would have presented a challenge for the production schedule. After the game launched, fans also expressed interest in a physical version. As a retail release would cost more than the downloadable version, the team added value with new content. Mighty and Ray were included because they were rarely featured in games; to accommodate them, level designs had to be altered. Additionally, the multiplayer mode was updated because of the increased number of selectable characters.

Reception ReceptionAggregate scoreAggregatorScorePS4: 86/100NS: 86/100PC: 84/100XONE: 83/100Review scoresPublicationScore8/109/10Essential8.5/109/108.7/109/10Nintendo World Report9/1082/1007/10VideoGamer.com7/10Sonic Mania was announced following years of mixed reviews for the Sonic franchise. According to the, the series had been 'tarnished by years of sub-par games with only the occasional gem'. The Business Times predicted that Sega's approach of releasing Sonic Forces and Sonic Mania in the same year, catering to new and old fans, could repair the series' reputation and lead to a ' Sonic renaissance'.

Several critics expressed excitement for a return to the style of the early Sonic games, and wrote that Sega's previous efforts to develop games in the 'classic' style, such as in 2010, had been disappointing.According to, Sonic Mania received 'generally favorable' reviews. It became the best-reviewed Sonic game in fifteen years, and several critics described it as one of the best 2D platform games. At launch, Sonic Mania was the bestselling Switch game, outselling. It greatly increased Sega's third-quarter profits, and helped Sega almost double sales of packaged games compared to the same period in 2016. By April 2018, it had sold over one million copies worldwide across all platforms.The presentation attracted acclaim.

Described it as the 'pinnacle' of the series' pixel graphics. Called the animations and detail superior to the original games, writing that they added an extra layer of personality. Cubed3 described the levels as stylish and vibrant. Critics also praised the attention to detail in recreating the early games. Wrote that its gameplay was 'nearly indistinguishable' from its Genesis predecessors, but with 'extra polish'. Easy Allies wrote that Mania emulated the original games 'exceptionally', and that 'running, jumping, and spin dashing all work exactly as well as you would hope'.

Nintendo World Report wrote that it avoided the physics problems from Sonic the Hedgehog 4 and recaptured the spirit of the 16-bit games.The level design and music also received praise. Hardcore Gamer wrote that the remixed versions of older stages felt fresh while staying true to the originals. Game Informer wrote that the new stages matched the quality and captured the spirit of early Sonic games. Praised the detail and content in each level; praised the, and likened it to a school project 'gone wild, something enthusiastic kids have made while the teacher was away and which far surpasses anything they were actually supposed to be doing'. Like, Venture Beat appreciated the, with branching paths that made multiple 'fresh'.

EGM wrote that the soundtrack was 'completely fantastic' and felt nostalgic and new at the same time. Called the soundtrack 'one of the best of recent times'.The game received some criticism. Polygon commented that frustrations with controls and enemy placement in the original Sonic games were present in Sonic Mania. VideoGamer.com wrote that the game relied too much on nostalgia, with minimal innovation and too few original stages, but was a good proof of concept that the development team could expand upon. Nintendo World Report complained about the boss fights, which they felt were poorly executed and too easy. The Windows version was subject to due to its implementation of the (DRM) software, which some thought to be the real reason behind the two-week delay. The game could not be played offline on launch day; Sega stated this was a unrelated to Denuvo, and released a patch the following day.commended Sonic Mania as one of the 'purest and most enjoyable' Sonic games, expressing excitement for the future of the series.

IGN wrote that it was the 'classic' throwback that fans had clamored for since the 1990s, but also recommended it for people new to the franchise. Nintendo World Report called it a 'must-buy' for fans of the older Sonic games. Waypoint compared it favorably to, describing it as a game that knew 'what was fun' about its predecessors. Nintendo Life felt that Mania represented 'a true return to form' and was a contender for the best game in the series. Accolades At E3 2017, Sonic Mania was nominated for the 'Best Platformer' and 'Best Nintendo Switch Game' awards by IGN, though it lost both to. The game was also nominated at for the 'Best Family Game' award, at 's Game of the Year 2017 Awards for 'Best Platformer', and at 's Game of the Year Awards 2017 for 'Best PC Game'.

The game was also nominated for 'Best Platformer' at 's Best of 2017 Awards, although it did win the People's Choice award for 'Best Original Music'. Classified the game as a runner-up for 'Best Surprise' at the Game of the Year 2017 Awards.

The game was also nominated for the Central Park Children's Zoo Award for Best Kids Game at the New York Game Awards 2018. In addition, it was also nominated for 'Control Precision', 'Game Design, Franchise', and 'Game, Franchise Family' at the Awards.

Ranked the game ninth on their list of the 'Best Games of 2017', ranked it 27th on their list of the 'Top 50 Games of 2017', and EGMNow ranked it 13th on their list of the 25 Best Games of 2017, while Polygon ranked it 29th on their list of the 50 best games of 2017, and named it one of their 15 Best Games of 2017. References. Jones, Elton. From the original on July 22, 2017. Retrieved July 24, 2017. Makedonski, Brett. From the original on July 15, 2017.

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Sonic

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Sonic 1 Remastered Download

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Sonic 1 Remastered

December 20, 2017. From the original on December 31, 2017. Retrieved January 5, 2018. December 20, 2017. From the original on December 25, 2017. Retrieved January 5, 2018.

Giant Bomb staff (December 26, 2017). From the original on December 27, 2017. Retrieved December 27, 2017. Whitney, Kayla (January 25, 2018). From the original on January 27, 2018. Retrieved January 26, 2018.

February 9, 2018. From the original on February 15, 2018. Retrieved February 16, 2018. National Academy of Video Game Trade Reviewers. March 13, 2018. From the original on March 14, 2018.

Retrieved March 14, 2018. Morales, Aaron; Abrams, Natalie (December 29, 2017). From the original on December 28, 2017. Retrieved December 27, 2017. Eurogamer staff (December 28, 2017). From the original on December 31, 2017. Retrieved December 31, 2017.

EGM staff (December 29, 2017). From the original on January 14, 2018. Retrieved January 14, 2018. Polygon staff (December 18, 2017).

From the original on December 21, 2017. Retrieved February 12, 2018.

Verge staff (December 15, 2017). Retrieved June 30, 2018.External links.