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Nascar Heat Skin Template Second

Nascar Heat Skin Template Second Rating: 6,4/10 6337 votes

Sorry for the incoming wall of text.Using various websites that track game ownership across Steam, it can be found that the peak owners in the last 3 months was 6,464.Currently only 2,738 people own the game. That means that in the last three months alone, 3,726 people who purchased NASCAR Heat Evolution on PC have refunded it, which is more than the amount who currently own the game.This doesn't even take into account that the game probably had far more owners when the game originally launched almost a year ago (Nor does it take into account that more people probably refunded during that time while others purchased it). Making rough estimates that approximately 75-80+% of all people who purchased the game through Steam have refunded it.For comparisons sake, No Man's Sky, the game infamously known for being refunded like crazy, still has over 850,000 owners on Steam, meaning that far less than 75-80% of all purchases were refunded. This is an important comparison because both games launched at $60, whereas pretty much every other game which performed worse on Steam launched at a much lower price.Just wanted to bring this up to possibly start some sort of discussion. I've seen a lot of people claiming that it's OK for Heat Evolution to have many shortcomings since it's not a AAA title. However, it's priced like one, and has performed worse than (as far as I've found) every other AAA title priced game in the last year.As someone who has been involved in Game Development, I'd like to give my opinion regarding the pricing of the sequel.

$50 will not help its overall sales on PC in any way. An overwhelming amount of people who may be interested in buying it won't be swayed by the ticket deal they have going on as they either live too far away from the nearest track or they simply cannot afford to travel to the track to see a race anyway. As someone who doesn't expect much out of the sequel, I'd like to have seen them launch the game at $30 to try and convince some people to actually take a chance on it. People are far less likely to refund something if they don't feel as though they've spent too much money on it to leave it be.Every other major sport franchise has a successful video game to accompany it except for NASCAR. I believe that unless 704 is willing to take a year or two off to rebuild the game from an entirely different engine, NASCAR would be better off attempting to get a true AAA developer like Codemasters to create their game, or just giving up on it all together. The sales performance of NASCAR Heat Evolution suggests that this is not currently a sustainable franchise and without some major changes it's likely that the development will not continue much longer.I didn't make this post in anyway to insult the game (I didn't like it, mind you.).

I'd like to see what everyone else thinks about where the future of NASCAR video games will be (If anywhere). Here's my take as an avid sim Racer. IMO it all comes down to how game developers build games these days. They build it for console first, then port it to PC. A majority of the 'hardcore' sim racing comes from PC land.

So a game that wasnt made for it just isnt going to be well recieved as there are going to be some inherent flaws. Flaws like wheel support.

I'll admit, When NHE first came out, I pirated it. There wasnt a demo, and I am not willing to risk $50-60 of my money on a game that may or may not be good. I spent over an hour trying to get my G27(the most common and popular wheel) to work properly, and it just never felt right. I uninstalled the game and never played it again.When sim racers have titles such as rFactor, rFactor 2, Assetto Corsa, and iracing, all of which have Nascar or mods for it. So there is some stiff competiotion. One of the major things that seperate the good sims from the bad are the physics/forcefeedback. If I cant even get my wheel to work or feel right, then whats the point.

So for a game like NHE that was made for console first, that also means that it was made for controller first(which is what 90% of the people playing this game are likely using), then later added in wheel features. Adding in the fact that this is more of an Arcade game than a sim, you're not going to draw in the Sim/PC crowd.Another thing, games like rfactor have demos, Limited versions of the sim with 1 or 2 cars and 1 or 2 tracks, so you can see how well the sim works with your setup, and if you like it. So this goes back to my first paragraph where I talk about pirating it. Why would I risk my money. There is no demo, this game was made with casuals/arcade style people in mind, with very limited wheel support. This isnt my game.So that being said. You want to do well in the PC market?

Think of the Hardcore simmers. Give me proper wheel support. Give me top notch physics(sure you can add an easy mode, but if I turn all helps off I expect that car to be a handful), Give me a proper career mode, where I have to earn my way up, not just instant races. Let me go in and fuck with the setup, and make it so those changes actually do stuff on the car. Give me proper multiplayer, with the ability to host my own server, and change the lobby settings, kick/ban people that troll. Give me some league support.

Leagues are a BIG deal in hardcore pc sims, and if there is some kind of native support that would be golden. I also want to be able to paint my own skins. Not some shitty skin maker in game. Give the template in PSD format like every other major sim so I can do it myself in Photoshop. Dont nickle and dime me.

I will not pay for skins. Never going to happen. If you can do all that, then you give me a reason to switch from iRacing.

But until then theres no reason.Again this is just my opinion, coming as what I would consider a 'harcore' sim racer. Take it for what you will.

Nascar Heat Skin Template Secondary

My issue with the game too was that when my car would start to fall off, nobody else would. I'd have a 5 second gap between like me and Kyle Busch, for example. Then he runs me down and zooms past me on a straightaway going 5 mph faster than me.In my career mode at Talladega and Daytona, I win every time. Not because I lead.

But because for some reason everybody else pits twice, when they only need to pit once. I lapped every single car except 2nd place the other night at Dega because everybody pitted 2 times under green in a 5 lap span. I just don't get it. Same for me on Martinsville and Bristol. I have a 1 second lead by the end of lap 2, it seems. If no cautions happen I'll end up lapping Bobby Labonte and Ryan Ellis 4 times each lol.But running like Texas or Homestead, I'm lucky to get a top 15. I have to try really hard.

Nascar Heat Skin Template Second

I bought it ab a month ago cause it went on sale for $20. I wish I would've gotten the one that comes the the DLCs. They released updated drivers too, for this season? Smoke is still in the 14, Edwards in the 19, and Bowyer in the 15 on mine. I'm sorry, hit enter too quickly and didn't even realize it until now: please allow me to expound my thinking.Fact of the matter is a lot of people on here (myself included) laud NASCAR 2005 by EA because the game was fun. That game had pretty bad, in terms of realism, tire wear, car phsyics, handling model, graphics.

Pretty much everything by comparison to even the worst contemporary NASCAR game.What is more important in a physics engine, particularly for a game like HEAT, in my opinion is that it makes for fun competitive racing that allows me to role-play as a NASCAR driver. That means building a proper (hopefully 05 like) career mode with some sense of progression. IE working from the trucks up, which is why the inclusion of the two lower series is so important in my opinion. It is a sign of progression and effort which makes me much more likely to try the game when it launches.